![]() I adored the result of Over drive kick, I will not go to change thisģ. And his kick combo should move like King's Mirage Dance since AOF characters that made it to KOF evolved into KOF style. I hypothesis some I will use the effect of terry, I do not want an identical blow to the one of terry,I will not go to change the effect of shen, but I intend to arrange a form of adjusts itĢ.He should differate those. I suggest he uses a geyser from someone else. I consider this perfect effect for the blow, also it would not like that the shade it shen appeared, I did not take off this shade for the simple fact of that I am not good in edition of effect :pġ. Pretty cool man, just downloaded him this morning and i love the Power Geiser attack, its me or I see a shadow form in the attack ? Yes, I opted to thus leaving, I perhaps change this, but it is not certain. also make poor damage (just 100 for a move like that?) Especially the idle animation where the frame Shingo blinks is barely even visible. When compared to Troys Shingo in test videos, some animations look like they have incorrect timing. Weak and strong versions of D,DB,B + kick have no difference in distance, power, damage and stuff. Let me be as nice as I can when I say, this Shingo spriteswap is not that great. I also taste XD, bigportrait in the SFF exists another one, of the looked at one, perhaps you like.Ħ. I like the big portrait (edited from 2k2), but it would be better a new big portrait, you could try some of AOF2 artworks. I opted to qualifying supercancel only with over drive kick, the excessively special ones do not make supercancel.ĥ. I proved every power and combined with another ones, and nothing happens ![]() I mean, if I could connect a power/super with another one, then it could work, but I can't. It forgives, it did not understand, my English is very bad XDĤ. ![]() I tried the bug WT found and I can't connect them I want to make that, too 4 palettes? c'mon!! Angry a character like this has a palette potential, especially with the color separation in his t-shirtģ. I was not really based on the speeds of AOF in this questionġ. A part from the stuff mentioned above, my only gripe is that his normal projectiles are much more slower than his AoF2 counterpart. The 2 projectile super are like this in AoF 2, but one was a DM and other a SDM.Ģ. All supers/hyper give back power to John.ġ. It can be redundant, only wanted to be faithful to supers of AOFĨ. Would have been better if one of them was a melee attack (even better, a grapple). Having two projectiles as supers is redundant. I can jump over a downed cornered opponent.ħ. I very do not see nothing of wrong in the provocation, total based in the AOF2 original,what I can make is to liven up better the arm, what I find that will not make as much difference. Taunt isn't very nice with a single arm moving This depends on its screenpack, taste of the style of the KOF2k2, and in mine screenpack kof2k2 the big portrait is perfect ^^ģ. I know, the same I happen with the trevor spacey, this occurs therefore I does not use aerial defense, unites I hates aerial defense, then therefore I erased this animation, this does not bother me, but in the next version to adjust, to only finish with the errors.
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